Our
team

LuGus Studios consists of talented core team members and freelancers. Our people are not just aces at what they do, but also have commitment, passion and a professional attitude.

Kevin
Haelterman

  • Founder
  • Business Developer

Tom
Lissens

  • Founder
  • Finance Specialist

Tiffany
Brijs

  • Office Manager
  • Administrative assistant

Anke
Dubois

  • Project Manager
  • Programmer

Jan
Discart

  • Project Manager
  • Programmer

Kasper
Adriaensen

  • Programmer
  • Technical Artist

Tom
Schaessens

  • Programmer

Chiel
Cauberghs

  • Artist

Vincent
Vangeel

  • Artist

Chiel
Saro

  • Artist

Brecht
Hermans

  • Programmer

Sander
Teuthof

  • External Specialist
  • Programmer

Frank
Timmermans

  • External Specialist
  • Programmer

Kevin
Haelterman

  • Founder
  • Business Developer

Kevin Haelterman has been active in the games industry for many years, first as a gamer and hobbyist, later through his degree in Graphic Design: Game & Digital Design and finally on a professional level as co-founder of LuGus Studios.

During his studies, Kevin takes his first steps in the industry with a stimulating internship at Vertigo Games. Two months after graduating, his desire to build a game studio of his own comes to life with the founding of LuGus Studios, where his team and him have created successes such as Battle for Donetsk and Liftoff. He has made it his personal mission to contribute to the creation of a Belgian games industry. In this light, he has been involved with game education and has been a board member of the Flemish Games Association (FLEGA) since 2016.

Tom
Lissens

  • Founder
  • Finance Specialist

A creative jack of all trades who took his first steps in the fine arts, until he enrolled in an architectural and interior design class and ended up in the games industry through his academic degree in Graphic Design: Game & Digital Design, after which he became co-founder of LuGus Studios.

During his college years, Tom was able to combine his passion for art, design and 3D development, which opened the doors for an insightful internship at Vertigo Games. After graduating Tom founded LuGus Studios, where his team and he have created successes in B2B and B2C, with games such as Battle for Donetsk and Liftoff, and have become well known within the Belgian scene.

Tiffany
Brijs

  • Office Manager
  • Administrative assistant

Tiffany is an avid gamer who studied Graphic Design, specializing in Game & Digital Design. She began her professional career in the healthcare sector, where she managed onboarding and training among other responsibilities. In 2026, she transitioned to the gaming industry and currently supports LuGus Studios as administrative support and office manager, ensuring seamless daily operations at our company.

Anke
Dubois

  • Project Manager
  • Programmer

Anke has loved video games from an early age, a passion that has guided her through a diverse creative and technical journey. After first exploring different sectors and earning a degree in art school, she eventually found her true calling in computer programming, graduating in 2022. Her fascination with organizing, creating, and solving obscure technical puzzles led her to take on the role of lead developer in larger organizations, where she honed both her technical and leadership skills. After an inspiring internship, Anke has now returned to the place where her passion and profession truly meet, bringing her creativity, precision, and love for games back to the team in both the organizational and technical sense.

Jan
Discart

  • Project Manager
  • Programmer

Jan is a full stack developer who manages and leads the ongoing support and maintenance of Liftoff, the world’s leading drone simulator. He also maintains backend systems and enjoys creating tools that boost team productivity. In his free time, Jan develops open-source projects, explores new frameworks, and dives deep into self-hosting services.

Kasper
Adriaensen

  • Programmer
  • Technical Artist

Kasper is a game development generalist who entered the game industry in a roundabout way. After his studies, where he obtained a Master in Linguistics, he started focusing full-time on his hobby. He is largely self-taught, having started out with a profound interest in game narrative, later dabbling in various artistic disciplines, and finally learning the ropes of the more technical aspects of building a game. After working on a number of personal projects, he is now proud to call himself a member of the LuGus team.

Tom
Schaessens

  • Programmer

Tom has a Master’s degree in Computer Science: Multimedia. He’s a programmer with an healthy interest in the mathematical side of game mechanics and an unhealthy interest in JRPGs. He completed his Master’s thesis and internship at LuGus Studios, making tools for painterly animations in games. His paper received the “AMDO 2014 Most Suitable for Commercial Application” award. A year after his successful internship he got the opportunity to be part of the LuGus team.

Chiel
Cauberghs

  • Artist

Inspired by games, Chiel got his Bachelor’s degree in Communication & multimedia design with a focus on Game Design. During this course he found his passion in art in which he improved his skills in concept art, 3D modelling and texturing. Chiel can easily adapt to certain workflows and knows his way in multiple software packages like: Photoshop, Maya, Zbrush, Substance Designer & Painter, Unity… After his internship and several freelance jobs at LuGus Studios he pretty much forced  ? his way in and became a part of the team.

Vincent
Vangeel

  • Artist

From a young age Vincent always had a passion for creating things whether it was through story, illustrations or later 3D printing and video game creation. 
Originally joining LuGus Studios in 2014 during his internship as a 3D artist for his Bachelor's degree in Digital Arts and Entertainment, he re-joined the team six years later as a full-time member after spreading his wings as a freelance 3D artist. His goal in life is to create games that will inspire others to make their own dreams become reality. 

Chiel
Saro

  • Artist

With a wealth of professional experience working for a variety of studios, Chiel has honed his skills in various 3D software programs. Chiel's passion lies in bridging the gap between reality and the digital world through 3D modeling for games, cinematography, animation, product design, and 3D printing. Chiel joined the LuGus Studios team in an official manner in 2023, however this wasn't his first rodeo with the company. Before he officially joined the company, he had already become a true "Lugusian" through his internship at LuGus Studios in 2014 and his contribution to the early content development for the Liftoff franchise.

Brecht
Hermans

  • Programmer

Brecht graduated with a Masters degree in Media & Game Design at the C-mine in Genk. His passion for games started at a young age. He was an enormous tinkerer, picking anything apart and building new creations out of the pieces. He thought he’d grow up to be an inventor until one day he discovered that he could do the same with video games and immediately found his calling. This newfound passion drove him to learn programming, digital arts and game design, with a strong focus on the user experience and world building. After graduation in 2019 he was invited to participate in the “WE ARE THE NEXT GENERATION”-expo at Kortrijk where he landed his first job in the field of XR. And now, in 2022, he got the rare opportunity to join the great team at LuGus Studios.

Sander
Teuthof

  • External Specialist
  • Programmer

Sander is a game developer and technical artist with a knack for solving problems, whether in code, art pipelines, or workflows. After studying Independent Game Development at Digital Arts & Entertainment, Howest, he joined LuGus Studios as an intern, where he showed what he can do. Before diving into game development full-time, Sander worked in a lab with his background in chemistry. Here he honed the precision and methodical thinking that now drive his technical and creative work. When he’s not pushing pixels or tweaking shaders, you’ll find him running tabletop RPG campaigns, exploring board games, or competing in game jams always chasing the next challenge.

Sander currently serves as project lead at LuGus Studios’ spinoff company, Or&Sable, working closely with the LuGus Studios team on a day-to-day basis.
 

Frank
Timmermans

  • External Specialist
  • Programmer

After graduating Independent Game Production at Digital Arts & Entertainment, Howest, Frank decided that it was time to find a way to combine his 2 passions. He regularly scrolls mapping apps for hours at a time, and turned that into a skill by taking various courses about GIS related fields. Combining these new skills together with his Bachelor and a background in IT, he wants to show what GIS and game development together are capable of. Frank is always up for playing a game as long as it is with friends, and preferably a game in the simulation space that is very realistic.