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01 October 2021

LuGus turns 10!

Has it been 10 years already?

We remember our very first day, writing our business plan in our student dorm, envisioning a three-year plan, while hardly imagining we'd survive more than one. Many years later we celebrated 5 years of LuGus Studios in a beautiful event hall that later went on to become our studio, a perfect reflection of the steady growth we continue to make. Crazy as 10 years of LuGus Studios might now seem, we can't wait to learn how we'll look back at this day, in another 10 years' time. 

In an ideal world we'd have loved to invite you all to a celebration party, like we did 5 years ago. Unfortunately, we live in strange times where such things are more complicated than they should be. Today we'll celebrate a decade of LuGus Studios with just the team... and that's fine! It's a day to celebrate the team because the team is at the center of everything we have achieved and everything we hope to achieve in the next decade. 

"Time flies when you're having fun" is a perfect summary of those 10 years, in many ways.  There's so much to say, so many stories to share... So why not list some achievements, wisdoms and wishes for the future?

10 Wisdoms to share

  • If you're not having fun, you're doing it wrong. 
  • It's not the size of the team that matters, it's how you use it. 
  • Ideas are cheap and easy, game production isn't.
  • "Work experience" is the worst requirement in a hiring process.
  • Management can make decisions, the whole team makes better decisions.
  • Coffee breaks (or "covfefe" breaks as we call 'm) are productive.
  • Trust and respect makes for a productive team.
  • The secret ingredient to a successful game is to build a community first. 
  • Supporting your games with free updates is the best marketing tool
  • Working for free is good for your portfolio and exposure (just kidding)

10 Achievements unlocked

  • Successfully running an ambitious company for 10 years.
  • Being featured in a Flemish TV show Top starter
  • Becoming world news with a viral game made in 2 weeks' time.
  • Liftoff as a question topic on the American game show Jeopardy.
  • Liftoff being shown in the Netflix series Marseille.
  • Holding a boxed console version of our game in our hands.
  • Winning the Best Business Award at the Belgian Game Awards.
  • Representing Belgium at EuroPlay, the “Eurovision of games”.
  • Being featured as one of 12 technology ambassadors in a book about local innovators
  • Being able to work with the brightest minds in the business. Thank you!

10 Ambitions for the future

  • Making our past achievements look like child's play 
  • Making drone simulators go mainstream. AAA production, here we come!
  • Working on a game soundtrack with a world-renowned band. 
  • Releasing a tabletop game (bonus points for an AR layer).
  • Getting on of our games featured on an E3 show.
  • Making zero gravity AR games for future space travelers and tourists.
  • Working on a Star Wars, LOTR or Half Life game.
  • Seeing one of our games turned into a movie.
  • Making an MMO game, because it's such a fun cliché
  • Having fulfilled all these ambitions before our 20 year celebration.