Games can be more. At LuGus Studios, we create games and experiences that are clever, beautiful, innovative and fun. Our games incorporate art, education, culture, medicine, history, science, and all things that go beyond mere entertainment.
With our team of talented professionals, we use innovative technology to a great extent and can efficiently develop games for a variety of platforms such as PC, Mac, mobile devices and the web.
LuGus Studios foresees a bright future for the burgeoning Belgian game industry and would love to help put it on the world map. Our team members share a passion for gaming, creative processes and a commitment to our industry.
About Our team
LuGus Studios has a team of talented core members and freelancers. We like to work with people who are not just good at what they do, but who also have motivation, passion and a professional attitude.
If you want to be part of this awesome team, you can send in your curriculum along with a sample of your work. All enquiries will be treated in the strictest confidence.
Co-Founder & designer
About Kevin Haelterman
Kevin Haelterman has been active in the games industry for many years, first as a gamer and hobbyist, later through his degree in Graphic Design: Game & Digital Design and finally on a professional level as co-founder of LuGus Studios.
During his studies, Kevin takes his first steps in the industry with a stimulating internship at Vertigo Games. Two months after graduating, his desire to build a game studio of his own comes to life with the founding of LuGus Studios, where his team and him have created successes such as Battle for Donetsk and Liftoff. He has made it his personal mission to contribute to the creation of a Belgian games industry. In this light, he has been teaching Future Plan at the Game App Designer course at Syntra and has been a board member of the Flemish Games Association (FLEGA) since 2016.
Co-founder & Designer
About Tom Lissens
Tom has a Master’s degree “Graphic Design: Game & Digital Design” (distinction). In 2009 Tom participated in “G_Ameland” where his team’s project won the 1st prize out of 150 students and was showcased at the dutch INDIGO event and in the “Edge” Magazine. In 2010 he did an internship at Vertigo Games in Rotterdam, where he worked on the Adams Venture series. In 2011, he spent most of his time working on “Project Growth”, an edutainment game for young children.
About Kasper Adriaensen
Kasper is a game development generalist who entered the game industry in a roundabout way. After his studies, where he obtained a Master in Linguistics, he started focusing full-time on his hobby. He is largely self-taught, having started out with a profound interest in game narrative, later dabbling in various artistic disciplines, and finally learning the ropes of the more technical aspects of building a game. After working on a number of personal projects, he is now proud to call himself a member of the LuGus team.
About Tom Schaessens
Tom has a Master’s degree in Computer Science: Multimedia. He’s a programmer with an healthy interest in the mathematical side of game mechanics and an unhealthy interest in JRPGs. He completed his Master’s thesis and internship at LuGus Studios, making tools for painterly animations in games. His paper received the “AMDO 2014 Most Suitable for Commercial Application” award. A year after his successful internship he got the opportunity to be part of the LuGus team.
About Jan Discart
Jan’s interest in game development began during the years of his Bachelor’s degree in Computer Science when built a custom editor for creating 2D RPG games. While doing his Master thesis at LuGus, he researched the viability of the web browser as a potential platform for multiplayer games. Afterwards, he took up a degree in game development at HoWest, where he further honed his programming and gained new skills such as 3D modeling and texturing. Maintaining contact with LuGus ultimately led to the opportunity to become a part of this great team.
About Sam Agten
Driven by a desire to create narratively inspired games, Sam earned his master’s degree in computer science at the University of Leuven, with a focus on Computer Graphics and Computer Animation. His thesis explored the posbility of procedural interactive motion between game characters and a virtual environment. After dark, he unleashes the artist within at Blender and Photoshop, further sharpening his pencils and love for artistry. After a short stint as a teacher for both Syntra and the PXL, preaching his undying affection for the medium, Sam stumbled into the LuGus Studios offices and has refused to leave ever since.
About Marc Dupain
Marc Dupain is best known for his work as a news anchor at VTM, his function as Head of Public Affairs at VMMa and his leading role for the charity organization Levenslijn. His rich portfolio boasts many other endeavors, resulting in years of knowledge and experience that give him the edge in many consultancy roles.
Marc has been part of the LuGus family since early on as a pleasant and inspiring partner. His ever positive and creative mindset are an inspiration for all. Marc’s impressive network and knowledge based on years of experience in the Belgian media world is of unmistakeable value for anyone involved in the creative industry.